Minor Fix: Adjusted Toll


A while back I got to play  this with some online friends but I realized that because I added an option to avoid toll, it meant the game dragged on and did not end. So to fix this, I increased the Toll increase for killing a traitor to 2. The more you avoid toll, the more you have to roll complications, the more likely it is that someone is a traitor. Thus, if you are following indoctrination, you are pressured to increase toll.

As a reminder, taking on toll isn't a bad thing! It's the element that gives weight to dramatics and stages the pacing. Avoiding toll is better done in the early game, but if you continue with it into Scene 2 & 3, things will likely be "over complicated" - literally! However, this is just my suggestion. Once the game is in your hands, feel free to play the way that everyone enjoys the most. Because it is a game that can be played in a single session, experimenting with the mechanics can add depth or clarification to exemplify what you like about it. 

Files

Inhuman Condition v1.5.pdf 85 kB
Apr 28, 2020

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